This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry.
With the Rosedale Collision Altering GUI plugin you can specify custom shapes for each tile in any tile set in your project, this allows for highly accurate collision detection, while keeping your project size small.
* Adds Pixel movement to your game.
- Break the grid limitations of the default RPG Maker MV/MZ Engine.
* Allows specifying collider data for each tile in all tilesets of your project via an easy to use User Interface.
* Easily specify a custom collider size, and offset for the player.
* Easily specify a custom collider size, and offset for any event for each individual page.
* Includes a traction system based on region ID for unique feeling terrains, I.E. walking across an icey lake can cause the player to slide.
* Plugin is highly optimized, so calculations are extremely fast, and the code base is very clean and easy to extend upon.
*Because the plugin is geometry based, it can open up lots of possibilities for future features.
Plugins included:
・Rosedale_CollisionAlteringPlugin.js
・Rosedale_CollisionAlteringGUI.j
Includes sample map (project data) for RPG Maker MZ
* Compatible with MV and MZ
Terms of Use:
* This pack is for use in RPG Maker Series ONLY
* OK to be used in Commercial projects made in RPG Maker ONLY
* Contents can be edited
* OK for use in games with gore
* OK for use in adult-rated game